3/17/2024 0 Comments Hacked roblox client![]() I want to display the clones on the client so that only players that are currently viewing the results can see the avatars. I specifically clone the avatars to avoid avatars suddenly disappearing from the row because a player left/respawned. In the team results section, the winning team’s avatars are cloned and lined up side by side, so that they can run taunts and the likes (similar to Splatoon’s results section). There are two sections to the results display - the “Team results” section, which displays the results for the winning team and the player’s team, and a “Your results section”, which focuses on your avatar and displays your personal stats. I’m working on the results display for my game. If HumanoidDescription::ApplyDescription() could be called on the client, this would allow for developers to create local characters/NPCs with the desired appearance. Humanoid::ApplyDescription() can only be called by the backend server Attempting to do so results in the following error: If an event handler is only needed to capture a single event, then call :Disconnect() on that event and :Connect() if it’s needed again.As a Roblox developer, it is currently impossible to apply HumanoidDescription instances to local characters/NPCs. ![]() If a loop within an event handler is needed, then add a debounce and always make sure they can terminate. If this is what’s causing the error, then the fix is simple: try not to use while loops in event handlers. This is a better option rather than attempting to pick which threads to send to garbagecollector heaven or even worse, letting the whole server crash because of a single player. Now youve successfully wiped and refreshed your DNS Cache and your Roblox account might work. Then, type in 'winsock reset' and hit enter. This is purely speculative, but the server probably kicks players if the amount of resources devoted to that specific player exceeds a certain threshold. On the same screen, type 'ipconfig /renew' and hit enter. ![]() Remote.OnServerEvent:Connect(RemoteReceived)īasically a memory leak for a specific player. TimeEnd = game.Workspace:GetServerTimeNow() + 1 If game.Workspace:GetServerTimeNow() >= timeEnd then Local function RemoteReceived(player, value) Local remote = ReplicatedStorage.RemoteEvent Server local ReplicatedStorage = game:GetService("ReplicatedStorage") Local remote = ReplicatedStorage:WaitForChild("RemoteEvent") What I assume is happening is something like this (will eventually crash studio, or give the same error you see?):Ĭlient local ReplicatedStorage = game:GetService("ReplicatedStorage") Consider how a PlayerAdded function works for every player, yet multiple people can join the server at the same time because they have their own version of that function, same thing with remotes. The server keeps separate copies of functions connected to remote events for every player. We narrowed the problem down to a condition where a busy loop could occur within an event handler ![]() Is it possible that Terrain replication conflicts could be causing this, for example in a game that has been running for a while with heavily modified Terrain having to sync newly connected client state? Our game makes heavy use of dynamic terrain modification (for digging). Try to make your topic as descriptive as possible, so that it’s easier for people to help you! Found one previous post that was closed as “Fixed”.Īfter that, you should include more details if you have any. We have searched developer hub, so, google etc. What solutions have you tried so far? Did you look for solutions on the Developer Hub? It has been occurring frequently to our players (and our devs when playing the game) for over 4 months. The Roblox client auto-kicks players with the message “Kicked due to unexpected client behavior, Error: 268” at random times, it seems like it can happen when they are digging in Terrain, but not always. What is the issue? Include screenshots / videos if possible! ![]() We, the developers of the game “Worms” have been trying to debug this problem which is happening to our players for over 2 months, and do not have sufficient technical information from Roblox to find the root cause. We need more technical information about the conditions under which the platform auto-kicks players with the message “Kicked due to unexpected client behavior, Error: 268”. What do you want to achieve? Keep it simple and clear! You can write your topic however you want, but you need to answer these questions: ![]()
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